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INTERVIEWS
RADE STOJSAVLJEVIC

By: Cabal, 29th October 2000

Cabal: Describe a typical day at Westwood, if there is such a thing.
Rade:
Typical day at Westwood for me:
Read and respond to e-mail
Check-in with team
Review and revise to-do list
Lunch
More e-mail
Meetings (depending on what day of the week this can be from 1 to 4 hours)
Review schedules
Check-in with team again
Some more e-mail
Go home

Cabal: Who do you think has contributed most to the C&C Series?
Rade:
Brett Sperry is the visionary of the enitre series. C&C as we know it would not exisit with out him.

Cabal: What did you do before joining Westwood?
Rade:
I worked at 2 other game companies.

Cabal: How did you feel when Erik Yeo moved to 7-studios?
Rade:
I was sad to see him go but it was an opportunity he couldn't pass up. I'm looking forward to playing his first game when it comes out.

Cabal: Have you seen much of Renegade and Red Alert 2? If yes, do you like them?
Rade:
Yes, I've been playing RA2 every day (whooping up on Delphi, he gets soo mad) and am spending a lot of time with Renegade. I like them both.

Cabal: What's the weirdest thing that has happened while you are at Westwood?
Rade:
Walking out of my office and seeing Louis give Robin Williams a tour.

Cabal: What's your favorite computer game?
Rade:
I don't think I could pick just one. There are so many I'd have to choose from: Metroid, Star Control, C&C Diablo, Monkey Island, Starflight, Street Fighter II, Mechwarrior 2, etc. The list goes on and on.

Cabal: How far into your secret project are you? Are you still in pre-production?
Rade:
We are still in the conceptual and design phase. We'll have some info to talk about in the next year or so.

Cabal: Do you think that future C&C games should be 3D RTS?
Rade:
Only if we can deliver a similar experience as with our 2D RTS games. It is hard to deliver the same sort of gameplay (lots of units and buildings on screen at once with detailed terrain) while keeping the system requirements reasonable. Also, there's the issue of what exactly you gain by having the game in a real-time 3D environment. Sure, you can rotate the camera around during gameplay but that's usually confusing and doesn't add fun. I think the coolest thing you could do would be to take advantage of the 3D environment and zoom into the battlefield for all of the cinematic story sequences. 2001 will be the year for the 3D RTS.

Cabal: Do you think that C&C should be expanded out of computer games, such as to a movie, tv series or a card game?
Rade:
The C&C universe is certainly rich enough to support a variety of different mediums. However, I personally feel C&C is a game and should always remain in that format.

 

 

 



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