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GENERALS
CHINA STRUCTURES
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Command Centre - Cost: $2000
All life for your campaign begins here. It is needed to build Dozers, which are required to build and repair your base. It houses the radar upgrade and is also the place from which you can unleash several generals abilities.
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Mines - Cost: $600
Places mines around the structure, protecting it from capture and damaging enemy vehicles that tread on them.
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Radar - Cost: $500
Activates the radar display for China.
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Nuclear Reactor - Cost: $1000
This structure provides the power that is essential to the China's war effort; it produces a substantial amount of power.
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Mines - Cost: $600
Places mines around the structure, protecting it from capture and damaging enemy vehicles that tread on them.
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Overcharge - Cost: $0
Increases the output of the reactor by 50 %. However, using the Overcharge gradually damages the reactor and so cannot be used for an extended period of time, ideally just to keep your base online while another plant is constructed.
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Supply Centre - Cost: $1500
The Supply Centre provides the essential cash flow needed to fund your campaigns. When completed, a Supply Truck will automatically head off and collect supplies, defending the truck and structure is important as they are an easy target for enemy commanders, in the early game you will be helpless without one.
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Mines - Cost: $600
Places mines around the structure, protecting it from capture and damaging enemy vehicles that tread on them.
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Barracks - Cost: $500
This structure allows you to train troops and build base defences. Later, more defences and infantry will become available. All infantry can be sent back into the barracks to receive medical treatment.
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Mines - Cost: $600
Places mines around the structure, protecting it from capture and damaging enemy vehicles that tread on them.
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Capture Building - Cost: $1000
Enables Red Guard to capture both enemy and neutral structures. It takes time for a structure to be captured, and the unit doing the capturing is vulnerable while doing so. If the capturing unit is killed while capturing, the structure returns to its original owner.
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War Factory - Cost: $2000
This building enables the construction of tanks, transports, and all other vehicles, thus making it very important to you. Damaged vehicles can return to the factory to be repaired.
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Mines - Cost: $600
Places mines around the structure, protecting it from capture and damaging enemy vehicles that tread on them.
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Chainguns - Cost: $1500
Increases the speed at which the barrel rotates by 25%, spraying more bullets and increasing the damage done.
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Black Napalm - Cost: $2000
Increases the damage done by flame weapons by 25%.
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Airfield - Cost: $1000
The Airfield allows you to construct, rearm and repair aircraft. Only 4 aircraft can occupy each Airfield.
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Mines - Cost: $600
Places mines around the structure, protecting it from capture and damaging enemy vehicles that tread on them.
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MiG Armour - Cost: $1000
Equips MiGs with enhanced armour, affording an additional 25% protection from enemy anti-aircraft fire.
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Propaganda Centre - Cost: $2000
The Propaganda Centre allows the construction of China's more advanced structures.
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Mines - Cost: $600
Places mines around the structure, protecting it from capture and damaging enemy vehicles that tread on them.
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Nationalism - Cost: $2000
Increases the Horde Bonus ability of the Red Guard, Tank Hunter and Battlemaster Tank by 25%.
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Subliminal Messaging - Cost: $500
Increases the healing strength of the Speaker Tower by 25%.
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Bunker - Cost: $400
Infantry can be garrisoned inside the bunker like other neutral structures, however it can be repaired. Unto 5 infantry can be garrisoned inside.
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Mines - Cost: $600
Places mines around the structure, protecting it from capture and damaging enemy vehicles that tread on them.
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Gattling Cannon - Cost: $1200
This is the coolest defence, able to target and destroy both air and ground targets with relative ease. What's more, the longer the gattling cannon fires, the faster it shoots, making it deadly in long conflicts. Unfortunately, this weapon is let down but its short range and lightish armour.
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Mines - Cost: $600
Places mines around the structure, protecting it from capture and damaging enemy vehicles that tread on them.
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Speaker Tower - Cost: $500
These towers pump out encouraging messages to your troops and these heal them back to full health given time.
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Nuclear Missile - Cost: $5000
The crown jewel of China's offence, the Nuclear Silo launches a sizeable nuke that can, if deployed correctly, devastate an enemy base. The initial explosion is incredible, and the resulting radiation takes care of any infantry left over. However, be aware that the Nuclear Missile Silo is a heavy investment in terms of time and money, and ask yourself if those credits might not be better spent on a formidable assault team. Sometimes a conventional force is more effective.
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Mines - Cost: $600
Places mines around the structure, protecting it from capture and damaging enemy vehicles that tread on them.
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Uranium Shells - Cost: $2500
Gives the Battlemaster and Overlord a 25% damage bonus on each shot!
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Nuclear Tanks - Cost: $2000
Gives the Battlemaster and Overlord 25% speed bonus! However the nuclear technology becomes unstable once the unit is destroyed leaving the ground irradiated for a time - harming friend and foe alike.
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