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C&C4: TIBERIAN TWILIGHT
GDI STRUCTURES

Structures can only be built by the Defence class, and for the majority are formed of static defences. Unlike units, they do not use the Command Point resource, they have their own; Power Points. They can be sold at any time to reimburse the points to your balance.

Guardian Cannon
Cost 6
Weapon Cannon
Armour Heavy
Guardian Cannon
In addition to damaging medium armour types, the Guardian Cannon's shock shells disorientate vehcile commanders, causing them to slow down temporarily until they can regain their composure. As with the majority of defences it can be upgraded to the stronger Reinforced armour type, along with increased damage and range.

Missile Turret
Cost 6
Weapon Rocket
Armour Heavy
Missile Turret
Particularly effective against airborne units, this defence structure is also equipped with a Patriot system enabling multiple towers to link up with one another and fire at targets outside its normal range. As with the majority of defences it can be upgraded to the stronger Reinforced armour type, along with increased damage and range.

Bunker
Cost 6
Weapon N/A
Armour Heavy
Bunker
Similar to the neutral bunkers scattered around the world, these structures allow 3 infantry units to be garrisoned inside. But because it is owned by GDI, it can be repaired like any other structure. As with the majority of defences it can be upgraded to the stronger Reinforced armour type, along with increased damage and range. This also equips a gun weapon type, allowing it to fend off light infantry and units.

Tunnel
Cost 2
Weapon N/A
Armour Reinf.
Tunnel
The Tunnel Network allows friendly light and medium units to travel instantly and in complete safety between the different nodes. They can be spread as far apart as opposite sides of the map, but the entrances themselves are completely defenceless. It can be expanded to allow the transportation of heavy units and equipped with a defensive shield.

Falcon MLRS
Cost 10
Weapon Reinforced
Falcon MLRS
The Missile Turret's big brother is also equipped with a Patriot system enabling multiple towers to link up with one another and fire at targets outside its normal range. As with the majority of defences it can be upgraded to the stronger Reinforced armour type, along with upgraded ordinance capable of slowing down enemies as well as dealing damage.

Focus Beam
Cost 10
Weapon Beam
Armour Reinf.
Focus Beam
The trick of the Focus Beam is that over time the laser targeting system makes millions of tiny adjustments per second to the focal length, as a result it becomes increasingly accurate, therefore dealing out increased damage the longer it fires at a target.

Skystrike Artillery
Cost 12
Weapon Blast
Armour Reinf.
Skystrike Artillery
Blurring the lines between defence and offense, the Skystrike is capable of firing a long-range blast shell at the targeting ground location dealing significant damage to reinforced armour types, mainly structures.

Crystal Shield
Cost 10
Weapon N/A
Armour Reinf.
Crystal Shield
Using the same Crystal Shield emitter technology seen on the Crawler but on a larger scale, this tower is capable of projecting a dome around itself which is impenetrable to enemy units which allowing friendly units to fire out! Alternatively the polarity can be reversed and a Stasis Field projected, this renders nearby units invulnerable for a time but has the side effect of disabling the propulsion systems.
Enhanced Shields Enhanced Shields
GDI Engineers never rest on their laurels, and further developments since the Crystal Shield's invention can be used to increase the size of shielded area and the speed with which it regenerates.

Ion Cannon
Cost 15
Weapon N/A
Armour Reinf.
Ion Cannon
The pinnacle of GDI technology, this structure allows you to control the orbital cannon. With it, you can vaporise anything anywhere on the battlefield - no wonder it is feared by the brotherhood! The latest iteration of this weapon consist of six nodes that charge up individually over time. With each node that becomes charged, the weapon gains damage and begins to EMP enemy units. The Ion Cannon has a total of six charge states, with the final state taking about three minutes to charge up. A max-charge Ion Cannon is capable of decimating any small and most medium-sized units caught in the blast, and anything that survives will be EMP�d for a significant period of time.

 

 

 



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