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C&C3: TIBERIUM WARS
SCRIN UNITS

Buzzers Buzzers - Cost: $200
A cloud of Buzzers is a glorified razor, capable of shredding infantry units with lethal effectiveness. They can clear entire buildings of garrisoned troops instantly, and can combine with vehicles to provide anti-infantry abilities.

Disintegrators Disintegrators - Cost: $1200
Disintegrators use a powerful cutting beam to quite literally cut vehicles apart. Their unknown power source is extremely volatile, as when crushed they cause damage to units in the immediate vicinity.

Assimilator Assimilator - Cost: $500
The Scrin equivalent to engineers, Assimilators are unarmed units capable of adding a hostile building to the cause. They can also repair your own buildings by entering them, and restoring them to full health. They can also capture the neutral technology buildings such as Tiberium Spikes. However despite these advantages, assimilators are reasonably slow and very vulnerable although they are stealthed when stationary.

Shock Troopers Shock Troopers - Cost: $800
The Shock Trooper is so called because it was one of the first squads witnessed during the attack on earth. Their heavy armour and laser weapon make them equivalent to the Zone Trooper in many ways with the advantage of regeneration when exposed to Tiberium.
Plasma Disk Launchers Plasma Disk Launchers - Cost: $1000
This upgrade equips squads with a more powerful plasma disk weapon, allowing them to inflict more damage.
Blink Packs Blink Packs - Cost: $2000
Blink Packs give Shock Troopers the ability to teleport around the map, increasing their hit and run ability.

Mastermind Mastermind - Cost: $2500
The Mastermind isn't armed with traditional weapons, instead of destroying enemy forces it uses mind control techniques to bring your opponent�s units under your control. It's quite weak, and the mind control effect ends when the unit is killed, so for this reason it's equiped with teleportation abilities.

Seeker Seeker - Cost: $800
The Commando is the most elite Nod unit on the battlefield and as such only one can be deloyed at a time. Her laser pistol makes short work of infantry and C4 charges see to structures and large units such as the Juggernaut.

Gun Walker Gun Walker - Cost: $700
Despite the formidable name, the Gun Walker's energy weapon is most effective against infantry and light vehicles.

Devourer Tank Devourer Tank - Cost: $1400
The Devourer is the alien's heavy tank, its Proton cannon can square up to anything of a similar size Earth can throw at it. Furthermore, by adding Tiberium the weapon becomes even more powerful.

Corrupter Corrupter - Cost: $1000
The Corrupter fires a Tiberium-based slime onto its targets that can corrode even the thickest armour and literally melts skin, yet when used on friendly units it has a restorative effect.

Annihilator Tripod Annihilator Tripod - Cost: $3000
The Annihilator is the Scrin's biggest and baddest land unit. Its 3 legs are strong enough to crush enemy tanks beneath them, while its 3 tentacles can each target and fire its devastating beam weapon at separate targets! When defeated, the Annihilator leaves a husk that can be recovered by enemy engineers or friendly assimilators.
Forcefield Generator Forcefield Generator - Cost: $5000
This upgrade gives units a protective shield to deflect all enemy attacks. However the forcefield can only sustain a certain amount of damage before going offline and will then take some time to regenerate.

Harvester Harvester - Cost: $1400
The Harvester is your main source of collecting resources to turn into money to enable you to purchase structures and units to defeat your opponent. It collects Tiberium and brings it back to the Refinery where it is converted into money. When travelling to and from the Tiberium it moves slowly, but it is heavily armoured. They are easy target for enemy commanders so they should always be escorted, although can self heal when in the Tiberium field.

Explorer Explorer - Cost: $1500
The Explorer is the quickest way to establish ground control over an area, perhaps to establish an expansion outpost near a Tiberium field.

Stormrider Stormrider - Cost: $1500
Is this the alien technology that formed the basis for the Nod Banshee in the Second Tiberium War? It has one advantage over GDI aircraft in that it does not need to return to any airfield to refuel or reload, so can harass enemies until shot down.

Devastator Warship Devastator Warship - Cost: $2400
As with the Stormrider, the Devastator does not need to reload its payload of plasma disks. Combined with its great strength makes this a formidable, but slow aircraft.
Forcefield Generator Forcefield Generator - Cost: $5000
This upgrade gives units a protective shield to deflect all enemy attacks. However the forcefield can only sustain a certain amount of damage before going offline and will then take some time to regenerate.

Planetary Assault Carrier Planetary Assault Carrier - Cost: $3000
This aerial behemoth shows the Scrin's preparation for planetary invasion. Whilst the PAC has no weapons itself, it can launch a myriad of smaller fighters that can cause massive damage to targets. Furthermore when stationary it can generate an ion storm at will!
Forcefield Generator Forcefield Generator - Cost: $5000
This upgrade gives units a protective shield to deflect all enemy attacks. However the forcefield can only sustain a certain amount of damage before going offline and will then take some time to regenerate.

Mothership Mothership - Cost: $5000
The Mothership is the slowest unit in the game, this is probably a good thing for enemy commanders given its enormous destructive potential. When in position the mothership generates what can only be described as an ion cannon strike that causes a chain reaction destroying any nearby buildings. Potentially it can destroy an entire base with one shot!

Drone Ship Drone Ship - Cost: $2500
The Drone Ship is the Scrin's equivalent to the MCV and deploys into the Drone Platform. It's the most important ground unit at the start of any game, as it forms the heart of your base, and allows you to produce structures and defences. If you lose your only Drone Platform in battle, then you can no longer expand your base, and so every building you lose you cannot replace, unless you build another Drone Ship, which are very expensive.

 

 

 



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