|
|
GENERALS GLA are a terrorist organization based in China and they decide to launch a missile at Europe and America. Now as you can guess America isn't to chuffed at being shot at so they respond by attacking China. OK, not much of a storyline, and that's what's noticeably missing from the Single Player, each mission does not seem to be linked to the last one in any shape or form, it's rather like; 'Here are some enemy forces, destroy them'. That said the mission themselves have quite a bit of variety and are a nice change from the traditional 'destroy all enemy forces' of previous C&Cs. The graphics are (as you have no doubt noticed from the screens) incredible, fully 3D, you have the ability to zoom the camera in and out and rotate through 360°, and for the first time rotate structures! Generals brings about a major change in the way the game is played, they've done away with the pre-build the structure and plonk it down method in favour of an on battlefield construction where you can see the building rise from the ground as they are completed by special Construction Vehicles. The name Generals comes from an on battlefield experience system which enables you to gain additional powers such as Artillery Strikes and grants you the ability to utilize special units as you destroy enemy units and structures. This does not make Generals an RPG and is really nothing amazing, it really feels a bit gimmicky Despite previous claims about previous games, the sides in Generals really do each have a unique feel to them, each requiring different tactics to master and each with different styles of play. The musical stylings of Bill Brown bring a much more movie like feeling to the game with each side having its own sound. The GLA is accompanied by a very Middle East sound; China has a strong and forceful soundtrack, while the USA's music sounds very high tech. Bundled with the game comes the World Builder which enables you (with a bit of training) to create incredibly beautiful and enjoyable maps with incredible ease. With the lack of a particularly strong Single Player campaign, you get the feeling that perhaps that is not the focus of the game, and you'd be right. Generals is more about the Skirmish and Multiplayer Modes, they include many features, such as the medals for completing objectives such as building 50 tanks, or owning all the Super Weapons. The abundance of maps included with the game also lends itself to mulitplay. The Generals Online interface is not too dissimilar from the Westwood Online interface from previous games and is easy to use. A new feature is the Communicator which allows you to chat to your buddies without having to be in the same chat room as them. There is no Official Ladder for Generals and EA are leaving it up to fans to setup and run ladders of their own, however this wasn't some spur of the moment idea, it has been well thought through and the interface is built seamlessly into the game. You may have noticed that I haven't mentioned Westwood Studios in this review, and that is because Westwood were not involved with the development of the game, EA Pacific, the renamed Westwood Studios Pacific, made it; they are the team behind Red Alert 2 and Yuri's Revenge so you know you're in good hands. |
| ||||||||
© CnCWorld 1999-2012. No part of this site may be copied without prior permission of the site webmaster. All images are public domain unless part of the layout, or stated otherwise. All content/downloads are property of their creator. Fight Spam! Click Here! Site design by Post Office. Hosted by Valcato Hosting. |