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Construction Yard Construction Yard - Cost: $N/A
All life for your campaign begins here. This is the most vital structure in the game, if it is destroyed, your chances of winning are very small! It is needed to construct other buildings, so defending it should be priority one.

Power Plant Power Plant - Cost: $300
These are also vital structures, providing power to your base, allowing defences to defend, Construction Yards to construct, and Weapons Factorys to build tanks. Without the necessary amount of power plants, your base defences will not function, and it will drastically slow down, if not halt, your production of further units. Although some defences such as the guard tower do not require power, your most powerful defences do.

Advanced Power Plant Advanced Power Plant - Cost: $700
This large building produces double the power ouput of a single power plant - but costs less than building two single plants.

Barracks Barracks - Cost: $300
This structure allows you to train troops and build base defences. Later, more defences and infantry will become available.

Tiberium Refinery Ore Refinery - Cost: $2000
The Tiberium Refinery is the heart of your economy, and it is where your Miners deposit the Tiberium, which is then turned into cash by this structure. Defending this miner and structure is important as they, although strong, are an easy target for enemy commanders.

Communications Centre Communications Centre - Cost: $1000
The Radar activates the radar display, if it is destroyed; the radar screen is no longer visible.

Weapons Factory Weapons Factory - Cost: $2000
This building enables the construction of tanks, transports, miners and MCVs, thus making it very important to you.

Repair Facility Repair Facility - Cost: $1200
This structure may cost $1200 but is a worthy long term investment as it can repair any damaged vehicles when they are placed on the platform. During this process a small fee is deducted from your finances, but this is much more viable considering the cost of purchasing a new unit.

Helipad Helipad - Cost: $1500
The Helipad allows aircraft to be constructed and rearmed.

Advanced Communications Centre Advanced Communications Centre - Cost: $1800
The Advanced Communications Centre not only provides you with radar, but the uplink to the Ion Cannon! Once the uplink is established, you can utilise the satellite´s ability to fire an intense beam of light at any target on the map - resulting in destruction or severe damage to the target!
You can only take one shot per orbit to allow the satellite to recharge.

Silo Silo - Cost: $150
When you harvest more ore than your refinery can hold, you will need to build a silo else the harvested money is lost. If it is captured or destroyed by the enemy, you loose the credits stored inside it.

Concrete Wall Concrete Wall - Cost: $100
Walls are a static defence system designed to repulse enemy infantry and tanks. Certain vehicles can shoot over it, such as the SSM Launcher. Infantry can't shoot or pass through it.

Sandbag Wall Sandbag Wall - Cost: $50
Pretty straight forward, it's a wall of sandbags. It impeeds the progress of infantry, but tracked vehicles will just roll straight over it.

Barbed-Wire Barrier Barbed-Wire Barrier - Cost: $75
Pretty straight forward, it's strands of barbed-wire. It impeeds the progress of infantry, but tracked vehicles will just roll straight over it.

Guard Tower Guard Tower - Cost: $500
Armed with a high velocity machine gun the Guard Tower is a fortified gun emplacement, designed to provide an effective defence against enemy infantry units. However they have a limited range and are almost useless against tanks.

Advanced Guard Tower Advanced Guard Tower - Cost: $600
The AGT is GDI's anti-armour and air defence. It has quite a long range, but also a minimum, so it is esential to be in groups or backed up by Guard Towers. It's more heavilly armoured than the vanilla guard tower so is also able to take more of a beating. Also it's the only GDI structure of defending against enemy aircraft.




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